Friday, September 27, 2013

As we progressively move through the curriculum of our class out group flow and work have improved. Our game design and platform continue to evolve and experience modifications which each class and meeting of our group ideas. In the last class after solidifying the ideas if the core mechanics of our deck building game Grimoire we begin to look at the essential features and special functions of the game. We have tweeted and passed through the formal stage with some ease and now we collaboratively decide the features of the cards. We unanimously decide the amount of cards needed for each category of our game(10 spell cards, 60 time cards etc,). It became clear to us the direction of design for our cards that we were willing to take based on the previous cards we hae design each on out own and brought to class. After careful thought we motioned to meet again during the week to finally out our creative card ideas on paper for the initial game test next class and on behalf of my group we are excited to see the results!!!

Thursday, September 19, 2013

Post 2

Today in class our group made a substantial amount of progress on our card game. We spent the majority of time discussing the core mechanics of the game, and briefly talked about the design/structure. There were three main parts which we considered to be core mechanics; they were 1) Building your deck, 2) Participating in Duals, and 3) Discarding/Replenishing your deck. We believe these three elements are essential in order for the game to run smoothly and be played successfully. We also discussed a few main components of the design such as, “time cards”, “spell cards”, and “challenge cards” and how to properly balance each. We felt that the phrase “time is money” appropriately stressed the importance of time in the structure of this game.
         We decided that each group member was going to create their own “spell card” for the following class in order to help us determine how to properly balance their value. Since Francis was the original creator of the game, we mutually decided that a rough draft of the rules would be best coming from him. Our group worked extremely well together today, and we strongly believe our game is on the right path for success. 

Tuesday, September 17, 2013


In class Thursday our group decided on which card game we were going to use for our group project. We had 3 options: a deck building magic game, a game show based card game, and a shopping based game. It was a quick team decision and everyone felt that it would be best to go with the deck building magic game because it involved the most strategy. 

So far, our group is working well together and we have not had any disagreements. Everyone has contributed to project ideas. We also worked as a team to expand the deck building game idea with additional rules for game play.