We went home after class last week
with a ton to think about. Our game's core mechanics worked well
enough, but we found there were a few fundamental issues with the
game's cards that hampered enjoyment. They weren't major issues, and
for the most part, they only affected the early game. While mid to
late, it started to pick up and became more enjoyable, no one was
really liking just how slow paced the start was, and so we went home
thinking of ways to pick up the pace, such as maybe lowering the cost
of Tier Three Time or adding a few more low cost spells so people can
buy cheap and attack earlier on. We resolved to think of more issues
and possible answers to them during our next meeting, giving
ourselves time away from it to recharge and just think about it on
our own time.
Skip ahead a few days to the day we
scheduled the team meeting and we get a text from a group mate.
Regrettably, a family emergency has rendered her unavailable to join
the meeting today. My first thought, however, wasn't on the project,
but on her. What's going on? Is she ok? Thoughts like that whirled
around my head when another text comes in. One of worry over what has
happened. It got me thinking, we only knew each other for about three
and a half weeks or so, yet already our first thoughts were more
about each other rather than just the project. It helped me see just
how close-knit we became in such a short time as we worked tirelessly
on the game. Occasionally, we would butt heads or joke around, but we
really did care for each other. By the end of the meeting, we
accomplished our set goals for the day, handed out our individual
assignments, and sent our team meeting notes to our missing friend.
In the end, we all had our part to play, but if there were any
missteps along the way, we'll pull each other through, as a team
should. As friends should.
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